Sun 30-Dec-12 04:04 AM | edited Sun 30-Dec-12 04:15 AM by gheck58
VR is designed to help you hand hold at the lowest possible shutter speed and still get a sharp image, period. Sure good hand holding techniques are always good but sometimes there just isn't enough light. VR only fails for those who ask to much of it or when your shutter speed is just to slow or when you shake too much. So, depending on the lens and focal length you learn what the lowest speed you can get a way with is. Sure there are people (young, with steady hands or propping themselves against something) that can get sharp images at slow shutter speeds. But with VR I know I can confidently shoot at least 3 shutter speeds slower. And I would rather do that and not raise the ISO if I don't have too. VR in many cases means getting the shot or not. Given a similar lens I would take the one with VR any day. As an example, I can normal hand hold at about 1/50 pretty confidently but not guaranteed. However, indoors that is usually at a wider f/stop also and then I have to sacrifice any depth of field I might want. This image was shot at 16mm at 1/100 at f/11 because I wanted as much depth as possible. 1/100 is not real slow but not very fast either when the wind is blowing or you don't have a steady hand. VR changes all that.