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>Back to basics - the standard for depth of field seems to be >based on a 10x8 inch print viewed at 12-15 inches using a >standard lens for the format for a 12 foot wide subject - and >being prepared to accept an edge blur of 1/100th of an inch as
This is the second post you’ve mentioned this fact, and the first time (well now the second time ) I have ever seen subject size mentioned when discussing DOF. Could you please point to a reference that discusses this so that I can learn why they mention it?
In my limited understanding, DOF is based solely on the average visual acuity of human vision. The average person viewing a subject at a distance of 12 inches has a visual acuity of about 1/300th (actually it’s more like 1/287th ) of an inch. What that means is if the average person looked at an image of alternating black and white lines that were 1/300th of an inch wide at a distance of 12 inches, they would see a solid gray mass. If the lines where 1/100th of an inch wide then at a 12 inch viewing distance they would no longer blend them together to see gray but would see them as individual lines. But increase the viewing distance of the image with line widths of 1/100th of an inch to 36 inches, and the average person will again see a solid gray mass because the average visual acuity of human vision at 36 inches is about 1/100th of an inch. So when determining DOF you must keep in mind the size print to be made and the distance it will be viewed at. To capture that amount of the CoC that is needed for that specific DOF you need to factor in the size of the capture medium, any amount of cropping you may do, the focus distance and aperture. So when determining the CoC needed for a specific DOF for a given print size of a given capture medium size, the MP count is irrelevant. As to monitor resolution, Len’s correct that desktop monitors will range from about 85 PPI to 133 PPI. What you are paying for in that more expensive higher end monitor is not more resolution, but a better color gamut. Low end cheaper monitors generally use TN panels which have poorer viewing angles and color fidelity across the screen and generally only achieve sRGB at best. The higher end more expensive monitors employ IPS panels which provide increased viewing angles with better color fidelity across the screen that approaches Adobe RGB with some even exceeding Adobe RGB color space. And I believe the decision by manufactures to hold down the resolution is one of cost and practical application. If you measure the average viewing distance of a monitor on the average desktop you will find the distance to be around two feet. I just measured the one I am working on and the distance is 27 inches. At a 27 inch viewing distance the average person’s visual acuity is going to be around 1/128th of an inch. So the 100 PPI of the monitor is just larger than what the average person can resolve to begin with. So yes they could make the LCD panel with greater resolution, but at the average viewing distance the average person would not be able to see it anyway. If you want to prove this to yourself just open a blank image in PS using a white background, create two black pixels spaced one pixel apart then view them at 100% view with your normal viewing distance. If your acuity is average you will be able to just make out that they are two separate spots. If the screen resolution was higher, you most likely would have seen them as blended together as one.
But having said all that, I don’t believe that was the intent of the original post, nor what is being discussed. The question is will a smaller sensel possible show smaller amounts of motion blur. Well the difference from a 12 MP DX camera and the 16MP DX camera is less than one micron. In general, I would say no it would not. The logic behind the smaller sensel having a greater ability to show motion comes from the fact that digital sensors only sample the real scene. Sometimes the edge of a detail will only fall upon part of a sensel. If that’s the case then a slight amount of movement will be unnoticeable for the edge will just shift within the sensel and not spill over to the next one. But do you really believe you are going to see an actual difference between a 4.6 micron sensel and a 5.3 micron one (difference of 1/24000th of an inch)? I sure don’t. And part of the reason that the detail edge sometimes looks soft (aside from the AA filer) is the fact that sometimes the detail does not cover the whole sensel therefore has a different value then the actual detail does (lower edge contrast which USM helps to counter).
So I believe, as Len and others appear to do, the demon is 100% view and failing to keep in mind what you are looking at. A lens can only truly focus on a single 2 dimensional plane in a 3 dimensional field. So if when using 100% view you can find that point, and if the 12MP camera was focused on the same plane as the 16MP camera, then that point should look equally sharp in both images because in theory the point of focus will be rendered as a point source (in practice aberrations often prevent a detail as being rendered as point source and all points are renderer as blur circles). Trouble is that we usually are only looking at the areas covered by the DOF (a blur circle or better known as the CoC). In that case looking at an area away from the focus plane at 100% view, the 12MP image will look sharper than the 16MP image. Not because motion blur was detected by the 16MP image that was not in the 12MP image, but because the 16MP image at 100% view is a greater enlargement than the 12MP image. And as we know, apparent sharpness is dependent on visual acuity which is dependent on amount of enlargement and viewing distance. If you are looking at the 12MP image at 100% at your normal seated position, then if you want the 16MP image to appear equally as sharp at 100% view, you then need to slide your chair back to increase your viewing distance a few inches. Yes the motion is spread out over more pixels, but I believe the same amount of motion is detected and appearant.
Also I believe part of the problem comes from a lack of understanding of the PP workflow. I have seen many people provide examples of raw conversions where they state that they used the same settings and look how soft the D7000 is compared to the DXX/DXXX 10/12MP image. Well yes, the D7000 having a greater pixel density needs more sharpening applied. Most sharpening techniques actually do not sharpen but increase edge contrast. The effect of edge contrast is dependent on the size of the halo. Because of the greater pixel density, you need to affect more pixels on the D7000 image then you would on say a D90 image. So you need to alter the settings for pixel, radius and amount when processing the D7000 file and most likely use a greater setting then you would for a D90 file. And as to sharpening, I also wonder about the Picture Control settings used in camera and alterable in ViewNX2/CNX2. Does Nikon take the pixel density in account, therefore a setting of 4 on the D7000 is applying more sharpening to the image then say on a D90 (in my opinion it should be)? Or does a setting of 4 in Picture Control apply the same amount of sharpening regardless of the pixel density or camera model? If the latter is the case, then it's understandable to me why the D7000 image would look softer.
I believe it is simple as that, I’m sure other opinions will vary. But this has been a great discussion so far and very informative.
Pete
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